Brands often focus on making sustainability easy, practical and
affordable (and brown, for some reason). But what about making it irresistible? Some
consumers need more than facts — they need a little gentle parenting.
Take reusable
packaging
as an example. Getting customers to adopt and stick with
it
can be an uphill battle.
Research
from the Joint Research Centre shows that financial incentives alone won’t
cut it — they work best when combined with subtle behavioural
nudges.
To change those ingrained shopping habits, Dutch environmental consultancy
Searious Business designed a behavioural change
model combining
clever psychological tricks, incentives and blatant convenience to make circular
choices second nature. Just like kids need rewards and encouragement to clean
their rooms, consumers can be nudged into more sustainable choices with the
right encouragement.
Using the PRIDE framework, brands can steer customers toward sustainable
habits without the guilt trip.
P is for Praise (‘Attaboy’)
People of every age respond to positive feedback. Brands can reward consumers
for sustainable choices with status symbols, recognition and public
acknowledgement — basically, the adult version of a gold star.
Lush
gets this right — when customers return 5 of the company's signature black pots, Lush will hand over a free face
mask like a proud parent rewarding a kid for finishing their veggies. A+.
R is for Reflection (‘Think about what you’ve done’)
Ever tried to make a kid feel guilty for not sharing? That’s what brands should
avoid. Rather than guilting customers for making unsustainable choices, brands
should highlight the positive impacts of better choices in a fun and inspiring way —
think Dots.eco, where playing video games can literally
plant trees. The digital platform rewards customers for “casually saving the
planet” through everyday actions including leaving reviews on websites, playing
games and even downloading an app. Users can then transform their everyday
actions into funding real-life environmental restoration projects — such as
protecting
wildlife
or restoring coral
reefs.
Users can track their impact through Dots.eco’s trackable certificates and stay
updated on the impact of their contributions. This gives users a sense of
accomplishment, leaving them feeling validated and motivated to do more.
I is for Imitation (‘Monkey see, monkey do’)
Kids copy what they see — adults are no different. We just call it “influencer
marketing.”
Patagonia nails this by making secondhand
clothes look
cool — proving that pre-loved gear isn’t just sustainable, it’s also a flex. The
company’s Worn Wear Program uses the stories
of real customers and athletes to reinforce the human connection and show how
cool it can be to shop secondhand.
D is for Description (‘Let me explain why this matters’)
Good parents explain why actions matter (‘Eat your veggies so you grow big and
strong!’). Brands should do the same. Too Good to
Go users don’t just love it because they can
get a cheap meal — the app also tells you how much CO2 is
saved
each time food is diverted from landfill. It also lets you know how you’ve
contributed to global impact as a collective, turning getting a bargain into an
empowering experience.
E is for Enjoyment (‘It’ll be fun, I promise’)
Gamification doesn’t only work on kids. Who doesn’t love levelling up? H&M’s
Conscious Points
Program
is effectively a sustainability loyalty game: Recycle your clothes, bring your
own shopping bags or buy sustainable products, and you’ll climb the membership
ladder and get exclusive perks. Gaining access to the VIP section of
eco-friendly shopping leverages the psychological triggers of scarcity (Ooh!
It’s limited), social proof (Everyone cool is doing it) and reciprocity (I do
something for you, so you should do something for me — i.e. buy more stuff).
H&M even expanded its sustainability gamification approach to the metaverse with
its Loooptopia
experience
on Roblox — the immersive game rewards players for recycling old clothes and
creating circular fashion.
The fight for sustainability isn’t just about facts — it’s about feelings. And
just like good parenting, brands that use encouragement, rewards and a little
positive psychology will raise not just responsible consumers but loyal ones.
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Published Apr 28, 2025 8am EDT / 5am PDT / 1pm BST / 2pm CEST